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How to Upload Your Gamemaker Game to Discord

If you are just starting as a game programmer using GameMaker Studio 2, then y'all may exist left with a feeling of "what at present"? one time you've finished creating your starting time games. To aid respond this question, we're going to requite yous a cursory overview in this tech blog of how to export your game every bit a complete and playable package, and so where to distribute it to people so it tin can be played.


EXPORTING YOUR GAME

Regardless of the platform your game targets, exporting starts the same manner - by clicking the Create Executable push button at the top of the IDE:

Create Executable

What happens next will largely depend on the platform you are targeting and it would be incommunicable for use to explicate it all hither in a single tech nlog. Yet, nosotros have extensive Helpdesk documentation that will accept yous through all the necessary steps for each platform, which you can find from the following links:

  • Windows
  • macOS
  • Ubuntu
  • Android
  • iOS
  • HTML5
  • UWP

Regardless of platform, at the end you will be left with a file parcel for your game, for example a .cipher on Windows or an .apk on Android. This is what you'll be uploading to the net for people to play.


SHARING YOUR GAME

In one case you lot've compiled your game yous'll want to share it with people, or even sell it on some stores. But how? Well, a lot will depend on the platform that y'all are working with, as each ane will take different potent and weak points. For instance, on Windows you might desire to sell your game, while on Android you lot might desire to have it every bit a gratis (or advertising supported) game. We can't help you take these decisions, but we can at to the lowest degree bespeak y'all in the right management by suggesting some places where you lot can upload and distribute your games!


WINDOWS, MAC, UBUNTU

There are a lot of places where you can share your games on the Desktop targets, and nearly of them support all 3 of the major platforms. Here'southward a list of the near well known ones for yous to look at (note that some of them will require y'all to pay a fee to register as a publisher).

To beginning with, these sites all accept games for all iii targets, Windows, macOS and Ubuntu (Linux):

  • Steam - This is a major distribution platform that requires y'all to pay a fee for publishing games. The setup and integration of the Steam SDK in your app is essential.

  • Itch.io - This site offers a number of benefits for small and independent developers, and has a very loyal and growing fan base of operations. No initial fee required to outset publishing.

  • GameJolt - Another site for independant developers looking for an audition. Has no initial fee and monetisation possibilities.

Merely for macOS games you can attempt these as well:

  • Mac App Store - The Apple App Store for Mac. The most used and common distribution system for mac games, but requires a fee to paid for developing and publishing.

  • Mac Game Shop - This store has been effectually longer than the official App Store, and permits y'all to self publish games through them.


ANDROID

For Android there are ii principal marketplaces:

  • Amazon App Store - This app shop accepts all games for Android (not only those congenital for the Amazon Fire device) and has a massive reach.

  • Google Play - The biggest of the Android app stores.

However, those are not the only stores available, with the to a higher place mentioned crawling.io and Gamejolt both accepting Android *.apk files. Beneath are a few more unremarkably used stores, but do some research and yous'll find a lot more:

  • Samsung Galaxy Apps - Samsung have a huge market share so this store is i that should be considered.

  • SlideME - An independant app store that comes pre-installed on many devices and has a big marketplace share.

  • UpToDown - A small but well known Android app store where all app submissions are personally curated to maintain quality and ensure there is no malware.


IOS

If you want to publish to iOS then there is really only i way to practice it and that's through the Apple App Shop. If you aren't an Apple developer, then y'all'll need to make an business relationship and pay a fee before commencement:

  • Apple Developer

Annotation that in that location are alternatives to the App Store, but their legality is dubious and many of them host pirated products or malware. We practise not recommend trying to publish iOS games through them at all, particularly every bit y'all may be breaking the Apple Terms of Service if you do.


UWP

Like iOS, the UWP platform is locked to a single store, the Windows App Shop. Signing up is piece of cake and there is a one-time fee for joining. You can go full details of the procedure from the post-obit link:

  • Opening A Developer Account

You can also share your UWP apps outside of the shop equally - for instance - a download from your ain site by using Visual Studio to make an App Installer. It's also worth noting that once signed up as a programmer for UWP, you lot will have the additional possibility of publishing your games to the Xbox Ane platform. To find out more than, please see the Microsoft Documentation.


HTML5

Of all the platforms bachelor, the HTML5 web platform is perhaps the virtually flexible when it comes to publishing. Html5 games tin be played on merely near whatever device, and can exist hosted on your own web pages or pushed to distribution portals. Of these, the higher up mentioned itch.io and Gamejolt sites are a great place to start only there are many. many more, for case:

  • Poki (Information technology'southward worth noting that Poki take an extension for integrating their SDK on the YoYo Games Marketplace, as well as a complete, and piece of cake to follow commencement-up guide).

  • Kongregate

  • Newgrounds

  • CoolGames

  • Famobi

  • GamePix

If you want to host the game on your own page, then see the following helpdesk article:

  • HTML5: Uploading Your Game To A Web Server

SUMMARY

The hardest role of all this is actually getting a game finished and ready for publishing, since - every bit you can see - in that location are a wealth of options available to you to get your game out there in front of people to play it. This article simply scratches the surface of game publishing though, and we recommend that you explore all the dissimilar options open to you lot! Non simply can you self-publish, but you can contact publishing companies and have them assistance you or you lot could consider licencing your game to different aggregate portals and allow them publish for you (a great mode to get HTML5 games published). Whatever you exercise, take your time, read through any documentation or licences advisedly, and above all else, have fun and if you do publish anything, then peradventure consider letting us know about it through our GameMaker Showcase!


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Source: https://www.yoyogames.com/en/blog/quickstart-on-exporting-and-sharing-your-game

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