What Happens When Yopu Merge a 5 Star Plus 10 Unit Again?

Merge Allies
Merge Allies is a feature that allows you to merge duplicates of the same Hero to gain benefits. It can exist found under the Ally Growth card.
Effects of Merging [ ]
There are a few things that tin can happen when merging depending on the star rarity of the characters used:
Merged Characters | Consequence |
---|---|
Merging a lower star rarity unit into a college star rarity unit | Boosted SP |
Merging a higher star rarity unit into a lower star rarity unit | Acts equally if both units were of the lower rarity. Decreased Unlock Potential Feather Cost (Same amount as sending home the lower star rarity unit), Increased Stats*, Boosted SP For case, merging a v ![]() ![]() ![]() |
Merging a unit with previous merges to a not-merged unit of the same star rarity | Increased Stats*, Boosted SP. The not-merged unit will inherit the merges of the previous unit. For example, if yous have a Level 1 unit and you desire to merge a Level 20+two unit of measurement into the Level 1, the Level 1 volition become Level 1+iii. |
Merging ii units of the same star rarity (four![]() | Decreased Unlock Potential Feather Cost (Same amount as sending home), Increased Stats*, Additional SP |
Merging two units of the aforementioned star rarity (5![]() | Increased Stats*, Additional SP |
Merging a unit with previous merges to a not-merged unit of the same star rarity (5![]() | Increased Stats*, Additional SP. The non-merged unit will inherit the merges of the previous unit. For example, a Level 1 unit merging with a Level xx+2 unit of measurement will result in a Level 1+3. |
Merging a unit of measurement with inherited skills to a unit with its basic skills. | All inherited and base of operations skills and their learned status will exist passed on. |
Merging a unit with a refined weapon to a unit with a basic weapon. | The refined weapon will be passed on with its learned status. |
Merging a unit with a conferred approving to a unit of measurement without one. | The conferred blessing will exist passed on. |
Merging a unit with Dragonflower enhancements to a unit with fewer enhancements. | The enhancements will be passed on, but not combined. For case, a iii flower unit merging with a ane bloom unit of measurement will issue in a unit of measurement with 3. |
The remaining enhanced character volition receive the bonuses listed above, simply any levels or SP from the source ally will be lost forever.
Additional SP [ ]
The amount of SP awarded to the resulting unit of measurement after a merge depends on the rarity of the sacrificed unit of measurement, as well as the number of merges the sacrifice already had.
Rarity | Base of operations SP |
---|---|
1![]() | 10 |
2![]() | 20 |
three![]() | forty |
four![]() | lxxx |
v![]() | 120 |
For merged source units, each additional unit merged into information technology previously adds the base SP of that rarity again. For example, merging a 2 +2 unit into another unit grants the base SP of twenty, and an boosted 2 times 20, for a total of 60 SP.
Merge Stat Bonuses [ ]
When merging ii units of the aforementioned rarity, two stats volition be selected to exist increased by one. The two stats selected for each merge are the two highest five level i raw stats for the character (after considering Asset and Flaw), which have not yet been increased. This repeats for each successive merge, making all stats increased by a total of 2 points each at +5, and four points each at +x.
In the case of a necktie between two level 1 stats, the first one in the listed order volition be called, HP > Atk > Spd > Def > Res.
The fact that HP is the highest Level 1 raw stat (without because Weapon Mt and stat-increasing passives) for every unit ways that HP will be one of the increased stats at +i, +iii, +6 and +8.
Every bit of Version 3.ii.0, if a unit has an Asset and a Flaw, and so its start merge volition add an additional three or 4 points to its Flaw stat, whichever is enough to negate the Flaw. For units that whose traits are normalized, their iii highest level 1 raw stats will each proceeds ane additional point upon the showtime merge.
Merge | Stats that gain +1 |
---|---|
+one | The highest, and 2d highest Level ane raw stat.
|
+ii | The third highest, and fourth highest Level 1 raw stat. |
+3 | The fifth highest raw stat, and the highest base Level 1 raw again. |
+4 | The 2nd highest, and tertiary highest Level 1 raw stats, again. |
+5 | The 4th highest, and the fifth highest Level 1 raw stats, once more. |
+vi | The highest, and second highest Level one raw stat |
+seven | Same as +2 |
+8 | Same every bit +3 |
+9 | Same equally +4 |
+10 | Aforementioned as +5 |
Instance [ ]
Consider a hero (neutral 5-star Olwen: Bluish Mage Knight ) with the following raw stats
Rarity | HP | Atk | Spd | Def | Res |
---|---|---|---|---|---|
5![]() | 17 | 7 | 8 | 5 | 6 |
The first merge would increase the HP and Spd, as these are the highest two raw stats.
- HP, Spd, and Atk volition increase by an additional signal each, as the unit of measurement is neutral and these are the highest three raw stats.
The 2nd merge would increase the Atk and Res, as these are the next ii.
The third merge would increment the concluding stat, in this case Def, and kickoff a 2nd round increasing HP, the highest raw stat.
The fourth merge would increase Spd and Atk, and the fifth merge would increase the remaining two: Res and Def.
The sixth merge would increment the HP and Spd, as in get-go ane.
Merges seven through ten echo the merges 2 through five.
If this Olwen had an Atk Nugget and a Res Flaw, her raw stats would exist as follows, introducing ties.
Rarity | HP | Atk | Spd | Def | Res |
---|---|---|---|---|---|
v![]() | 17 | viii | eight | v | 5 |
The first merge would increase the HP, every bit information technology is the highest stat. To intermission the tie for 2d betwixt Atk and Spd, Atk is chosen because it is the starting time i.
- Res would increase by an additional 3 points, as that is this unit's flaw, and three is enough to negate the flaw.
The second merge would increase the Spd, and intermission the tie betwixt Def and Res by choosing Def, as it is the first ane.
The third merge would increase the last stat, in this case Res, and start a 2d circular increasing HP, the highest raw stat.
The fourth merge would increase Atk and Spd, which both necktie for highest, and the 5th merge would increase the remaining ii: Def and Res.
The sixth merge would increment the HP and Atk, as in first one.
Merges seven through x echo the merges two through five.
Merged Icon Backgrounds [ ]
The Hero's icon groundwork color changes depending on the rarity and corporeality of merges. Summoner Support overrides the standard background and border, merely displays merges as 5 rarity does.
Groundwork | Amount of Merges | Summoner Support |
---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Unmerged | ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | one![]() ![]() 1 ![]() ![]() | ![]() ![]() ![]() |
![]() ![]() ![]() | five![]() | ![]() ![]() ![]() |
Miscellaneous [ ]
Heroes that share the same illustration, name, and epithet are considered the same Hero. Even if the character is the same, Heroes with dissimilar illustrations and epithets are considered to be unlike Heroes. As such, you cannot employ them in Merge Allies.
You cannot merge favorited heroes into other heroes. You lot tin can tell a unit of measurement is favorited if there is a eye icon on the character's icon.

To united nations-favorite a character, press and concur the character's icon to get into the character's status folio. Tap the heart to unfavorite that character.
Units that are +10 can nonetheless exist merged for additional SP. Withal, if a unit of measurement is both +x and has 9999 SP, it cannot take any more merges.
In other languages [ ]
Language | Name | Notes |
---|---|---|
Japanese | 限界突破 | Limit break |
German | Verbündete verbinden | |
Spanish (Europe) | Combinar héroes | |
Spanish (Latin America) | Combinar héroes | |
French | Fusion de héros | |
Italian | Fondi alleati | |
Traditional Chinese (Taiwan) | 突破極限 | |
Portuguese | Combinar aliados |
Trivia [ ]
- In the Japanese version of Fire Emblem Heroes, Merge Allies shares the same Japanese name equally the Limit Breaker skill from Fire Emblem Awakening.
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Source: https://feheroes.fandom.com/wiki/Merge_Allies
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